
Japan Trip
NVIDIA Interview

Guitar Hero: On Tour
During the summer and fall of 2007 I worked at Activision's Vicarious Visions studio in Albany, NY developing Guitar Hero: On Tour for the Nintendo DS.
This title will have more than 20 songs, it's own peripheral entitled the "Guitar Grip," and also a guitar-pick shaped stylus.
While I was there, I worked on 2D, 3D and UI aspects of the game using C++, XML, and XSL, and I programmed several of the Guitar Duel attacks incorporating microphone, touch screen and guitar peripheral input.
I also as coded most of the menus for the game, and improved the system for importing menus from 3DSMax to in-game.
More information can be found at the game's website, and links to preorder the game before it's (planned) June 22nd release:
www.GuitarHeroOnTour.com
Screenshots:
The "Guitar Grip" Peripheral:
SVG Projects Site
For my client side scripting class, we learned a lot about JavaScript, but my professor was also really into Scalable Vector Graphics.
So for the SVG project we did, I took my Flash Projects Site and converted it to use SVG.
SVG is unfortunately only supported by Opera currently, so if you're using a different browser, you're not going to get the nice animation effects.
Towerpocalypse
Towerpocalypse is a 3D castle defense game in DirectX using C++ with castle upgrades, special weapons, and a relentless onslaught of enemies attempting to destroy your castle.
We used models imported from Maya, Shaders to do particle effects, multitexturing, animating textures, and the terrain is generated from a heightmap.
I don't have a way at the moment to grab any screenshots or videos, but hopefully soon.
We drew inspiration from the 2D flash game Defend Your Castle.