My domain is currently under construction as I attempt to get things set up. I hope to have things up and running to my liking soon.
Since the initial public announcement of Guitar Hero: On Tour, there's been a slow trickle of more information being announced to the public. The website for the game, GuitarHeroOnTour.com, was launched. It's flash based and has an interactive demonstration of how the Guitar Grip peripheral works, and a link to pre-order the game. At a recent Activision event, a demonstration was given to the press, and GameSpot provided some coverage. The first tracks to be featured in the game were announced including "We're Not Gonna Take It" by Twisted Sister, "Do What You Want" by OK Go, and "Are You Gonna Be My Girl" by Jet. And at that event they pinned a tentative release date on June 22nd. Unfortunately I'll be in Japan and there's no release scheduled there yet, so I'll have to wait a little longer. Until then, check out some screen shots.
I spent a lot of quality time with GTA in the last two days, and it's really starting to set itself apart from previous entries in the series, in some really good and interesting ways.
Grand Theft Auto 4 has to be one of the most anticipated games of all time. Maybe it's thanks to all the criticisms it gets from the mass media (any press is good press, right?), or maybe it's because it lets you do everything you can't do in real life, or maybe it's just that good of a game.
This Saturday is RIT's first annual Innovation and Creativity Festival entitled Imagine RIT. There will be more than 400 different events showcasing student projects and more.
I've been interviewing lately with a team that does GPU diagnostics at NVIDIA lately, and I'm flying out to California again for a day of technical interviews sometime next month.
During the summer and fall of 2007 I worked at Activision's Vicarious Visions studio in Albany, NY developing Guitar Hero: On Tour for the Nintendo DS.
This title will have more than 20 songs, it's own peripheral entitled the "Guitar Grip," and also a guitar-pick shaped stylus.
For my client side scripting class, we learned a lot about JavaScript, but my professor was also really into Scalable Vector Graphics.
So for the SVG project we did, I took my Flash Projects Site and converted it to use SVG.
Towerpocalypse is a 3D castle defense game in DirectX using C++ with castle upgrades, special weapons, and a relentless onslaught of enemies attempting to destroy your castle.